For this project I did all the programming and the VFX as well as the conceptualization with Nils and Severin.
![](https://cdn.myportfolio.com/db24059d-b3f7-4d4d-9991-324cdb0cadad/d33f70e1-4a05-42a6-8d86-459ee60ec6a3_rw_3840.png?h=dabf53343e031e6592135b1285e06c37)
![](https://cdn.myportfolio.com/db24059d-b3f7-4d4d-9991-324cdb0cadad/175a3a84-0e83-44ef-99a9-b7299fabb661_rw_1920.png?h=1de39909dcbdb6d271472fd657899600)
This game was created in the multiplayer module for Game Design at ZHdK. It is a two player fighter where the goal is not just to knock out the opposing player but doing so with a lot of points. Points are acquired by putting on a show. More accurately by dodging and taunting your opponent. The game is played with only two buttons per player and one hit is a KO. This game was created by Nils Lange, Severin Brodmann, and me with music from Sebastian Androne-Nakanishi.