This game is the tangible artefact to my master thesis: "Let's try that one more time: Loopers and the untangling, classification and renaming of the confusing genre that is roguelikes (and roguelites)"
The focus of this game was to experiment with what procedural generation can entail. For this game enemies are not just place based on a random algorithm but also based on the actions of the player. Additionally the player will need to defeat a perfect copy of themselves.
This project was realized entirely by me except for the sound effects that were created by Jonas Fülleman, the music that was created by Sebastian Androne-Nakanishi and the illustrations that were created by Nils Lange.