This game was my bachelor project. It is a modular action rogue-lite where the player has more control over the random aspects of rogues-lites than in traditional games of that genre. Where normal rogue-lites give the player random rewards for playing, in Shape of Chance they get random but modular building blocks with which they can build their own abilities. Those abilities can be used to fight ghostly statues and obtain more building blocks.
This project was realized entirely by me except for the sound effects that were created by Jonas Fülleman and the music that was created by Sebastian Androne-Nakanishi.